MatClass.py
1    from __future__ import print_function, division
2    import sys
3    
4    if sys.version_info.major > 2:
5        basestring = str
6    else:
7        range = xrange
8    
9    try:
10       import poser
11   except ImportError:
12       import POSER_FAKE as poser
13   
14   SCENE = poser.Scene()
15   ROW_HEIGHT = 150
16   
17   
18   def mat_layernames(material):
19       """ 
20       Generator. 
21       Yields all layernames. 
22       """
23       assert isinstance(material, poser.MaterialType)
24       for layer in material.Layers():
25           yield layer.ExtName()
26   
27   
28 def get_stree_from_layer(material, layer_name): 29 """ 30 Returns shadertree from a layer given its name. 31 Returns None if there is no layer with this name. 32 33 :type material: poser.MaterialType 34 :type layer_name: basestring 35 :rtype: poser.ShaderTree 36 """ 37 assert isinstance(layer_name, basestring) 38 for layer in material.Layers(): 39 if layer.ExtName() == layer_name: 40 return layer.ShaderTree() 41 return None 42 43
44 def force_stree_from_layer(material, layer_name): 45 """ 46 Get shadertree from layer by name (see above). 47 But creates the layer if it does not exists. 48 49 :type layer_name: basestring 50 :type material: poser.MaterialType 51 :rtype: poser.ShaderTree 52 """ 53 if layer_name in mat_layernames(material): 54 return get_stree_from_layer(material, layer_name) 55 56 material.CreateLayer(layer_name) 57 return material.LayerByExtName(layer_name).ShaderTree() 58 59
60 class ShaderNode(object): 61 """ 62 Extends a Poser ShaderNode (poser.ShaderNodeType). 63 Most important: One may use it like a dictionary with fixed keys: 64 # Say we want to create a Poser Bright/Contrast-Node 65 # (assumed we have a ShaderTree; see below): 66 stree = ShaderTree(material.ShaderTree()) 67 node = stree.newnode(poser.kNodeTypeCodeCyclesBRIGHTCONTRAST, 68 Color=rgb(200, 250, 16), 69 Bright=0, 70 Contrast=0) 71 After this the new node is created and shown in the Materialroom. 72 All inputs are set as given above. 73 74 The node can be manipulated anytime. To set a single attribute: 75 node["Bright"] = 0.2 76 To set multiple attributes at once: 77 node(Color=grayscale(0.98), Bright=1.2, Contrast=0.1) 78 For the first and last method one may need a possibility to deal 79 with blank characters for some attributes. If a blank is needed 80 in an inputname, use double underscores: Blend__Type=... for "Blend Type". 81 82 The order you declare the attribute names is not important. No 83 problem to declare the last first and the first last. 84 85 To get a value from an attribute: 86 v = node["Bright"] # returns 0.2 87 88 A check if an attributenames exist is also possible: 89 if "Bright" in node: 90 ... 91 92 Lots of attributes may not have only one but two or three values. 93 For this, there is a rule of thumbs: 94 One numeric value: Numeric float. 95 One string value: String, mostly a filename. 96 One array with 3 floats: Color value (R, G, B). 97 One NodeType: A node to connect. 98 99 To set different values you may do this: 100 texture_node = stree.newnode(poser.kNodeTypeCodeImageMap, ...) 101 node["Color"] = (r, g, b), texture_node 102 - or - 103 node["Color"] = texture_node, (r, g, b) 104 105 Means: To assign different types of inputs, the ShaderNode class checks 106 for different valuetypes to sets the right one. So it can automatically 107 find out how a value must be dealt with. 108 A check will be made if a tuple/list is given. Has a tuple/list 3 elements 109 is it a color value (r, g, b). Has it only two elements, a pair of 110 value and another node is (should be) meant. 111 112 If another node is assigned to an attribute, this other node is connected to 113 the named input. 114 115 A Brightness/Contrast node again: 116 stree.newnode(poser.kNodeTypeCodeCyclesBRIGHTCONTRAST, 117 Color=(stree.newnode(poser.kNodeTypeCodeImageMap, 118 Image="MyImage.png", 119 ), 120 rgb(250, 250, 250)), 121 Bright=0, 122 Contrast=0) 123 Creates the Bright/Contrast node like above and attaches a new 124 created imagemap and a color entry to the Color attribute in one go. 125 Note that the new created node is not assigned to a variable. That's 126 ok, if you don't need a reference for later use. 127 128 All nodes have some special attributes: 129 Name: String, Exposed nodename. 130 pos: tuple(int x, int y), screen position. 131 collapsed: bool. 132 133 See Example for more. 134 """ 135 136 def __init__(self, poser_node, **kwargs): 137 if isinstance(poser_node, ShaderNode): 138 # Handle nodes already wrapped in ShaderNode. 139 poser_node = poser_node.node 140 141 assert isinstance(poser_node, poser.ShaderNodeType) 142 143 # If a parent is given, it must be a shaderrtree. 144 # Attention: Some functions may need this parent, others not. 145 self.__parent = kwargs.pop("parent", kwargs.pop("Parent", None)) 146 assert isinstance(self.__parent, ShaderTree) or self.__parent is None 147 148 self.node = poser_node 149 # Get the names from this nodes attributes. 150 self.__input_names = [_inp.Name() for _inp in poser_node.Inputs()] 151 self.__input_inames = [_inp.InternalName() for _inp in poser_node.Inputs()] 152 153 # Assign values given in kwargs (if any). 154 for k, v in kwargs.items(): 155 self[k.replace("__", " ")] = v 156
157 def __getattr__(self, item): 158 # Any attribute this class does not know goes to the 159 # original Poser node. 160 if hasattr(self.node, item): 161 return getattr(self.node, item) 162 return super(ShaderNode, self).__getattribute__(item) 163
164 def __contains__(self, item): 165 return item in self.__input_names or item in self.__input_inames 166
167 def __getitem__(self, item): 168 # Return a poser.ShaderNodeInputType 169 return self.Input(item) 170
171 def __setitem__(self, key, value): 172 # Handle the possible value types. 173 def do_set(_v=value): 174 if isinstance(_v, (int, float)): 175 inp.SetFloat(_v) 176 elif isinstance(_v, basestring): 177 inp.SetString(_v) 178 elif isinstance(_v, (list, tuple)) and len(_v) == 3: 179 inp.SetColor(*_v) 180 elif isinstance(_v, (ShaderNode, poser.ShaderNodeType)): 181 _v.ConnectToInput(inp) 182 183 if key.startswith("pos"): 184 if key == "pos": 185 self.node.SetLocation(*value) 186 elif key == "posX": 187 p = self.node.Location() 188 self.node.SetLocation(value, p[1]) 189 elif key == "posY": 190 p = self.node.Location() 191 self.node.SetLocation(p[0], value) 192 elif key == "collapse": 193 self.parent.collapse = value 194 elif key == "Name": 195 self.node.SetName(value) 196 else: 197 inp = self.Input(key) 198 if inp: 199 if isinstance(value, (list, tuple)) and len(value) == 2: 200 do_set(value[0]) 201 do_set(value[1]) 202 else: 203 do_set(value) 204
205 def __call__(self, *args, **kwargs): 206 for k, v in kwargs.items(): 207 self[k.replace("__", " ")] = v 208 return self 209
210 @property 211 def parent(self): 212 """:rtype: ShaderTree""" 213 return self.__parent 214
215 def Input(self, arg): 216 """ 217 Overwrite Input from original node with an extended version. 218 If an integer value is given, it works like the original. 219 But instead of a number one may also provide an attributename. 220 """ 221 if isinstance(arg, basestring): 222 idx = -1 223 if arg in self.__input_names: 224 idx = self.__input_names.index(arg) 225 elif arg in self.__input_inames: 226 idx = self.__input_inames.index(arg) 227 if idx != -1: 228 return self.node.Input(idx) 229 230 raise AttributeError("Node '%s' has no '%s'." % (self.node.Name(), arg)) 231 232 return self.node.Input(arg) 233
234 def input_dict(self): 235 """ 236 Returns all attributes from the node as a dictionary. 237 :rtype: dict() 238 """ 239 d = dict(Name=self.node.Name(), pos=list(self.node.Location())) 240 for iname in self.__input_inames: 241 d[iname] = self[iname] 242 return d 243
244 def copy(self, from_node): 245 """ 246 Copy all attributes from "from_node" to this node. 247 Raises TypeError if both nodes are not the same type. 248 """ 249 assert isinstance(from_node, (ShaderNode, poser.ShaderNodeType)) 250 if self.Type() != from_node.Type(): 251 raise TypeError("Nodes must be of same type.") 252 253 self.node.SetName(from_node.Name()) 254 # self.node.SetLocation(from_node.Location()) 255 self.node.SetPreviewCollapsed(from_node.PreviewCollapsed()) 256 self.node.SetInputsCollapsed(from_node.InputsCollapsed()) 257 self.__parent = from_node.__parent 258 for iname in self.__input_inames: 259 self[iname] = from_node[iname] 260 261
262 class ShaderTree(object): 263 """ 264 Modified version of a Poser Shadertree. 265 266 If a node is returned it is always wrapped in the above class "ShaderNode". 267 """ 268 269 def __init__(self, poser_tree, Parent=None): 270 if isinstance(poser_tree, ShaderTree): 271 poser_tree = poser_tree.tree 272 assert isinstance(poser_tree, poser.ShaderTreeType) 273 self.tree = poser_tree 274 self._collapse_default = False 275 self.__parent = Parent # type: poser.MaterialType 276
277 def __getattr__(self, item): 278 if hasattr(self.tree, item): 279 res = getattr(self.tree, item) 280 else: 281 res = super(ShaderTree, self).__getattribute__(item) 282 if isinstance(res, poser.ShaderNodeType): 283 return ShaderNode(res) 284 return res 285
286 @property 287 def parent(self): 288 return self.__parent 289
290 @property 291 def collapse(self): 292 return self._collapse_default 293
294 @collapse.setter 295 def collapse(self, v): 296 self._collapse_default = bool(v) 297
298 def create_node(self, node_type, **kwargs): 299 node = self.tree.CreateNode(node_type) 300 if node is None: 301 return 302 303 collapse = kwargs.pop("collapse", self._collapse_default) 304 if collapse: 305 node.SetInputsCollapsed(1) 306 node.SetPreviewCollapsed(0) 307 else: 308 node.SetInputsCollapsed(0) 309 node.SetPreviewCollapsed(1) 310 311 node.SetName(kwargs.pop("Name", node.Name())) 312 x, y = kwargs.pop("pos", node.Location()) 313 node.SetLocation(kwargs.pop("posX", x), kwargs.pop("posY", y)) 314 return ShaderNode(node, Parent=self, **kwargs) 315 316 newnode = create_node 317
318 def root(self, renderertype): 319 n = self.tree.RendererRootNode(renderertype) 320 return ShaderNode(n, Parent=self) if n else None 321
322 @property 323 def cycles_root(self): 324 """:rtype: ShaderNode""" 325 root = self.root(poser.kRenderEngineCodeSUPERFLY) 326 if root is None or root.Type() != "CyclesSurface": 327 root = ShaderNode(self.tree.CreateNode("CyclesSurface"), Parent=self) 328 self.tree.SetRendererRootNode(poser.kRenderEngineCodeSUPERFLY, root.node) 329 return root 330
331 @property 332 def pysical_root(self): 333 """:rtype: ShaderNode""" 334 root = self.root(poser.kRenderEngineCodeSUPERFLY) 335 if root is None or root.Type() != "PhysicalSurface": 336 root = self.tree.CreateNode("PhysicalSurface") 337 self.tree.SetRendererRootNode(poser.kRenderEngineCodeSUPERFLY, root.node) 338 return root 339
340 @property 341 def firefly_root(self): 342 """:rtype: ShaderNode""" 343 root = self.root(poser.kRenderEngineCodeFIREFLY) 344 if root is None or root.Type() != "poser": 345 root = self.tree.CreateNode("poser") 346 self.tree.SetRendererRootNode(poser.kRenderEngineCodeSUPERFLY, root.node) 347 return root 348
349 def remove_surface(self, code): 350 for node in self.tree.Nodes(): 351 if node.Type() == code: 352 node.Delete() 353
354 def clear_tree(self): 355 for node in self.tree.Nodes(): # type: poser.ShaderNodeType 356 node.Delete() 357
358 def find_node(self, displayname): 359 """ 360 :param displayname: 361 :rtype: poser.ShaderNodeType 362 """ 363 for node in self.tree.Nodes(): 364 if node.Name() == displayname or node.InternalName() == displayname: 365 return ShaderNode(node, Parent=self) 366 return None 367
368 def yield_node_types(self, nodetypes): 369 if not isinstance(nodetypes, (list, tuple)): 370 nodetypes = [nodetypes, ] 371 372 for node in self.tree.Nodes(): 373 if node.Type() in nodetypes: 374 yield ShaderNode(node, Parent=self) 375
376 def yield_images(self): 377 for img_node in self.yield_node_types((poser.kNodeTypeCodeIMAGEMAP, 378 poser.kNodeTypeCodeCyclesIMAGETEXTURE)): 379 yield img_node 380
381 def find_image(self, displayname=None, filename=None): 382 if displayname is not None: 383 return self.find_node(displayname) 384 385 if filename is not None: 386 for img in self.yield_images(): 387 if "Image" in img and img["Image"] == filename: 388 return img 389 if "Image_Source" in img and img["Image_Source"] == filename: 390 return img 391
392 def get_images(self): 393 return list(self.yield_images()) 394