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Dynamic Outfits for Mankahoo's Bella.

Bella Outfit – Blouse and Trousers -- Download ZIP

CONTENT: 2 PP2 files, 2 OBJ file (blouse and trousers), 2 PNG files with preview.
Copy the content of this zip to any folder you want. Prefereable to Bellas Prop-folder. Make sure all files are in the same folder.
Shown texture (procedural, superfly) is included. Just change the colors to your liking.

Bella Dress -- Download ZIP

CONTENT: PP2 file (dress), PMD file with FIT-morph, PNG file with preview.
Copy the content of this zip to any folder you want. Prefereable to Bellas Prop-folder. Make sure all files are in the same folder.
Shown texture (procedural, cycle and firefly) is included. Just change the colors to your liking.
Script ExtractZip2.py Extracting zipped Poser files to any folder.

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See discussion atRenderosity

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Script Fake_poser3.py Class and Methode headers to support editors while writing Python scripts.

Updated: 04/17/2020
All possible Poser keywords should be covered.
Contains a ready to go lib for Poser 11. Insert file "POSER_FAKE.py" into a path where your editor can find it. In your script insert the line

                import POSER_FAKE as poser
                
Or, as a better solution:
                try:
                    import poser
                except ImportError:
                    import POSER_FAKE as poser
                

For use wit other Poser versions than 11, run the script once inside your own Poser and copy the resulting file "POSER_FAKE.py" where you need it.

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Script Fake_poser.py Class and Methode headers to support editors

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Script FullbodyMorphs_wx4.py PoMo - Poser/Modeler Bridge (WIP, updated 2020-01-24)

Added option "Move Texturefiles" – moves textures used in figure to path where obj file is stored.
Added simple method to avoid orphanded vertices.

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Script FullbodyMorphs_wx3.py PoMo - Poser/Modeler Bridge (WIP, updated 2020-01-13)
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  • Make sure your modeler "preserves vertex-order" on import and export.
  • If your figure is to small or to big in your modeler, change "Size" (buttom entry) in the script.
    Scalefactors:
    Blender = 1 - 10,
    Cinema4D = 100 - 1000.
  • It is very important that your modeler is able to handle "orphaned vertices" on export. These vertices are generated from Poser to keep the vertex-order intact while welding the figure. Your modeler must export these vertices untouched. Blender can do this, also Cinema 4D and most other modern modelers.
  • You can export your figure, make your morph in the modeler, export the morph, import it into Poser - and reuse the file exported from within Poser as often as you like. On every export (Modeler) all changes made since you saved your figure (Poser export) are imported into Poser as a new morph. And yes, after export you may change your figure in Poser (posing, other morphing) as you like (exported file is taken as a 'current state').
    Rule of thumb: LastModelerExport.obj - PoserExport.obj == ImportedMorph
  • Don't remove Poser exported OBJ files to early. They are needed to calculate the morph after exporting from modeler. As long as the file is present, you are able to import the OBJ file into your modeler, make your changes, and import the fresh exported morph into your Poser figure (without the need to save the figure again).
  • Don't forget to change the morphname in the script window. Your last morph will silently be overwritten.
  • PoMo Export
    Set SCALE to 1 or 10 (I prefere 10)

    Blender Import
    Smooth Groups can be checked also
    Blender Import

    Blender Export
    Blender Export
    But you may also untick anything :)

  • PoMo Export
    PoMo Export for C4D

    C4D Import
    C4D Import

    C4D Export
    C4D Export

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Script PoMo18012020_10.zip PoMo - Testversion, should work with any modeller
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Fast hack to avoid orphaned vertices. Please report if it works for you.
Script Container.py Container Class based on dict()
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Script ManipulateMorphs.py Several useful functions to manipulate morphs, mainly based on numpy.
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