You'll find the version of your SASHA copy in the BODY actor, right on top of the parameters palette.
Instead of cryptic version numbers and "service release" extensions it's quite straightforward:
The first line is the model version, currently SASHA-16 (look at it as a model year: "The AK-74 is the model from 1974").
The next line shows the date and time of the build in the format "REV dd-mm-yy hhmm" (day-month-year time).
The same pattern is used in the KV, in case it gets an extra update.
(actually you don't have to bother for the time of day; that's more of an internal reminder for me because sometimes I work on SASHA in the morning and then again in the evening, so it helps me to keep these apart when I create characters for testing.)
(As far as known by time of release)
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--> If you encounter any more incompatibilities please let me know. Thank you!
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A valid question, but difficult to answer.
Due to my personal financial situation and the exchange rate of the UAH vs. US$ I can't afford to rent web space for hosting.
Until then we must rely on the current publishing scheme (whatever it will be in the end).
If that's not an option for you then send me a mail to "karina.kiev@ymail.com" and we can discuss alternatives.
I am sorry for these inconveniences, but I didn't find alternative ways to publish SASHA yet. I hope that will change as soon as SASHA becomes more popular (if ever).
"Karina" is me, obviously.
I'm in the 3D business using Poser since 2008, starting with Poser7 Pro.
Over time I focussed on character creation and hacking Poser files. Without the latter, SASHA wouldn't exist because one can't create a figure like this from within Poser alone.
I also do have basic knowledge in scripting with Python.
My previous experience with scripting languages helps me with this, but it's all so long ago that basically I must start from scratch again.
So don't expect such perfect scripts like the ones from "Dimension3D", "Netherworks", "PhilC", "Snarlygribbly" and other expert coders!
"Aleks" is a good friend who builds props for me, helps me with scenes, and a whole lot more.
I would be lost without him.
You'll find some of his work in "Karina's Toolbox", and much more shows up in my rendered scenes.
Over the years there have been so many people helping me with creating this figure in it's various stages of development that I couldn't list all of them, even if I should.
Names come to my mind:
some of them have left, some of them are still active.
I asked them whether anyone would wish a personal (by nickname) credit; yet all renounced, considering their input not any more valuable than any others'.
The manual has been proof-read for grammar and translation. There may still be the odd grammatical error but hopefully it won't distract you significantly!
What is finally left to do is to thank you all, regardless of what your input was. Often even a single suggestion helped more than a thousand words.
Without the help of *all of you* SASHA-16 wouldn't exist in it's present state.
Kiev, July 2017
Karina