4. Adding Hair:



NOTE: Before you start make sure that your figure is at 100% Scale. It makes adding hair easier.



4.1. Prop Hair

 This should work as you know it: Load the hair from the Library and it will parent to the head. Because the head centre is almost the same as in V4.2 it will fit as usual.
Remember that if you've scaled the figure's head you must apply the same scaling to the hair prop.

 If the hair prop has no scale dials shown, there are two scripts in "Karina's Toolbox" which will make them visible permanently. Script #306 affects whole figures and unhides *all* scale dials in all body parts, while script #307 only affects single actors *and* props.

 To show scale dials only temporarily, in Poser10/PP2014 you can also use "Show hidden parameters" from the parameters palette, or use Snarlygribbly's "Scene Fixer".



4.2. Conforming Hair

 Load and conform the hair figure as usual.
Remember that if you've scaled the figure's head or torso you must apply the same scaling to the hair figure.

 In Poser10/PP2014 this is easy: select the BODY of the hair figure, go to the "Properties" tab of the Parameters Palette and under "When Conforming" tick the "Include Scales" box.
In Poser9/PP2012 you must set the scales manually.

 You'll notice that the hair still doesn't fit exactly.
This is because SASHA has a slightly different rig than V4.2, but you can fix that very easily:

Use the "320 S-16 Joint Centres" script from Karina's Toolbox on the hair.

It will copy SASHA's joint centres into your hair figure.
Contrary to Poser's "→Copy Joint Zones From..." Menu command it will *NOT* copy SASHA's weight maps into the hair figure, so the original joint zones setup remains intact.


HINT: I definitely advise to NOT copy weight maps to a hair figure! The results are unpredictable, and even after much fixing still results in a high RAM consumption!



4.3. Dynamic Hair

 Because dynamic hair is basically just a prop, proceed like in "4.1. Prop Hair" to fit it to the head. Then run your simulations as you're used to.

That's all.


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