SASHA has four major types of dials. These are defined by what they do:
Most of SASHA's morphs were created to look best with a setting of max. 80%. Some morphs have a max limit of 1.000, others allow higher settings. Just do the maths: with a max of "1.500 80% equals 1.200", "2.000 equals 1.600" etc.
Higher setting can be used, however be prepared to "smooth it over" with the Morph Brush.
To use this list first select body part which contains the dial, and then look in it's alphabetical index.
(This subdivision is intentional because sometimes it is possible to set a morph independently of the BODY general setting)
→ You can also use your browser's "Search / Find" function in both frames to find a morph name: Just don't include any initial "dash" in a morph name! (NOT:"-Torso Bend" - INSTEAD: "Torso Bend")
[CONTROL]
Sets whether you can translate the figure along the hip's x and z axis.
To avoid problems with actor offsets you should leave this at zero all the time. A figure is moved about by the BODY, always.
(See also "Movement Control OFF/ON")
[CONTROL]
Sets whether you can rotate the figure by the hip's y axis.
To avoid problems with gimbal lock you should leave this at zero whenever possible. Use hip yRotation only for non-vertical poses.
Never use it to turn the whole figure into a certain direction!
This dial is also useful to detect and fix click-poses who ignore this rule.
(See also "Movement Control OFF/ON")
[SHAPE]
Ankles Thickness
[POSE]
Opens the anus and pulls the butt cheeks apart
[POSE]
Opens the anus hole without moving the butt cheeks.
[CONTROL]
Use this dial to set the height of your figure in centimetres.
This is not the true height because the dial can't know about scaling of the head, torso or legs/feet.
Read the true height from the True Height In Cm dial.
For further information on how the Height System works: "Using the "True Age & Height" System".
[POSE]
Similar to the DAZ Morphform dial, but with realistic limits.
Works best with "Collar Control" set ON; if OFF you must pose the collars yourself.
(Also as: "Arms Back-Front" to move both arms simultaneously)
[POSE]
Similar to the DAZ "morphform" dial, but with realistic limits.
Works best with "Collar Control" set ON; if OFF you must pose the collars yourself.
(Also as: "Arms Down/Up" to move both arms simultaneously)
[POSE]
Think of the propulsion rods of a steam locomotive to get an idea of what this dial does.
Useful to fix or fine-tune poses.
(Also as: "Arms Punch" to move both arms simultaneously)
[POSE]
If you twist your straight arm, usually both upper arm (V4's "shoulder") and forearm twist. This dial simulates this.
Works best on nearly straight arms, but sometimes it can be useful with bent forearms too. Just try.
(Also as: "Arms Twist" to move both arms simultaneously)
[POSE]
In the "EASY POSING" group of the BODY!
Works on both arms simultaneously.
Use the morph in the "Shoulder" actors to set this for a single arm.
[POSE]
Twists the whole body (except neck/head) from the feet upward.
May be useless on already posed bodies, especially when hip x and z rotations come into play (gimbal lock!).
So use this first (on the zeroed figure), then continue posing...
[SHAPE]
For those special leg shapes...
The necessary side-side movement of the shins will be applied regardless of the "Joint Rotations Cheat" setting.
[CONTROL]
This sets the "wobble" factor of the breasts, as well as how much they are influenced by the movement of the collars.
Play with it to find the best setting for your breast shape - the larger they are, the higher you set the dial.
For a flat chest a setting of 0.400 looks good for me.
(This also works for "wobbles" induced by certain animation preloads, because the dial influences the breast magnets directly.)
[CONTROL]
In the "EASY POSING" group of the BODY!
Very few breasts are made from concrete these days ;)
So when wearing clothes they usually are flattened by the clothing.
This dial simulates this without the need to fiddle around with dozends of breast shape dials. Just set to a value matching how tight your clothing fits.
Also useful to fix pokethroughs.
[POSE]
In the "EASY POSING" group of the BODY!
Mostly an "animation-only" morph - it simulates "female" breathing.
Contrary to the DAZ "Inhale" morph it accounts that most women do "abdominal breathing", while men breathe mostly by the chest.
For stills this dial is basically useless.
[SHAPE]
Sets the upper length of the butt crack.
[SHAPE]
Defines the volume of the calves' muscles.
For a strong character set to negative, for a skinny one to positive values.
[POSE]
In the "EASY POSING" group of the BODY!
Works on both calves simultaneously.
Use the morph in the "Shin" actors to set this for a single calve.
[SHAPE]
Some people have a pronounced centre crease in the chest, emphasizing the sternum plate.
This dial emulates this feature, either in (+) or out (-).
[SHAPE]
V4 has a strangely "inflated" rib cage.
This becomes very notable when you dial in a more "lean" body shape:
Her upper torso resembles that of a tadpole rather than a human's.
This morph fixes this by "deflating" the chest sides. Default is 1.000, but you can go up to 2.000 if you like.
(See also: "Front Flat")
[SHAPE]
Emphasizes the definition of the clavicles.
[CONTROL]
Switches the Collar Control OFF or ON.
If OFF it also overrides the "Yet Collars Are Posable" setting.
Read more about the "SASHA Collar Control".
[CONTROL]
This dial is mainly for working with click-poses.
Imagine SASHA is wearing high heels and you want to try some click-poses. Unfortunately they were all made for bare feet, which means that the feet are out of whack each time.
With this dial you can preset the feet's bend so that the feet always end up in the correct position.
This works the other way round as well, if SASHA is barefoot and you use poses for high heels. And it also works with the "Feet Presets".
(There are subdials in each foot: These work only for the selected foot.)
[SHAPE]
This dial shortens the feet and toes, resulting in a more "compact" foot.
[CONTROL]
For those who don't want detailed genitals...
It hides the KarinaVagina, disables the genital crease, the butthole, and the "action" morphs associated with these body parts.
It also disables nipples morphs for those who are offended by erect nipples.
OMG...
[SHAPE]
Defines the thickness of the inner foot span.
Negative values might also be handy with some shoes.
[SHAPE]
Defines the thickness/height of the foot span.
Useful with some shoe models, but can also be used as a general shape morph.
[SHAPE][POSE]
[SHAPE]
Sets the length of the fingers (less thumbs).
There's a separate dial to set the length of the thumbs.
[SHAPE]
Sets the thickness of the fingers and thumbs.
[SHAPE]
For less pointy fingertips.
[SHAPE]
A special fix morph for SASHA's flat chest injection. It's set with by injection.
Usually of no other use, so don't bother.
[POSE]
V4's feet are not as articulated as a real foot: it's one piece from ankle to the toes root.
This morph simulates the missing joints by additionally bending the forefoot when you bend the foot down beyond 25°
It results in a much more natural look.
This isn't just a morph, but it also uses the new Poser function of "Animatable Origins" which is necessary to adjust the toes centre of rotation relative to the mesh bending.
The downside of this is that you can't simply copy the morph into shoes.
So use this dial to switch the "Foot Bend Tweak" OFF when SASHA is wearing shoes.
(There are subdials in each foot: These work only for the selected foot.)
[POSE]
Bends the forearm only.
(Also as: "Forearms Bend" to move both forearms simultaneously)
[SHAPE]
Reduces the "depth" of the crotch "V". Don't know how to describe it better, so just try and see what it exactly does.
[SHAPE]
Pushes the inner butt cheeks closer together.
[POSE]
You can apply this morph when SASHA is lying flat on her back, legs straight.
It flattens her glute(s) and pushes the "flesh" to the outside.
Don't forget to turn it OFF (or reduce it's strength) when you bend the thighs forward/upward significantly.
[SHAPE][POSE]
A simple flattening of the glute(s).
Can be used together with the "Glute Flat Lying" Pose morph.
Important:
This is a Pose as well as a Shape morph!
The respective dials can be found in the "Quick Pose" and the "Shape" groups and don't interact with each other.
[POSE]
[SHAPE]
Shifts the glutes up or down as a whole, without changing the general glutes shape.
[SHAPE]
Another way to set the "volume" of the butt cheeks.
It only changes the size along the z axis, i.e. pulls them in or out.
Different shape than the DAZ "Morps++" "GlutesSize" morph which resizes the glutes in all directions.
[SHAPE]
Sets the strength of the lower crease where the lower butt cheeks meet the thighs.
[SHAPE]
Kind of a "saggy" morph.
No idea how to describe this better; try it for yourself to see what it does.
[SHAPE]
From certain view angles there's a funny indentation in the sides of V4's glutes.
This morphs "fills up" that groove and results in a more "rounder" butt. See for yourself what it does, and whether it's useful to you.
[POSE]
Moves the whole butt cheek sideways.
This is more a "correction" morph for other poses; it simulates the side-side movement of the whole butt cheek.
However I can think of other poses where this might come in handy, e.g. a reclined position while resting on the side, or to simulate gravity in such a position.
[POSE]
This is actually just a demo pose with little other use. I used this while creating the weight maps.
I just left it in because it's a good example if you want to study how the leg parts would move into this extreme pose, and how to create the dependencies.
You can find the full pose (incl. upper torso and arms) in the "SASHA-16 Poses / Gymnastics" folder of the Library: Pose "gym 0026".
[SHAPE]
Sets the width of the heels.
This morph was added upon special request. It's good for barefoot, but better turn OFF for shoes (or morph the shoes accordingly).
[POSE]
In the "EASY POSING" group of the BODY!
Do NOT confuse with the simple "rotation" dial in the hip!
This dial rotates the hip along the X axis while trying to keep the rest of the body in relative position.
It's main purpose is to fix click-poses where the hip is tilted excessively, but can be used to build a pose too: Just remember to use this dial *first* before you rotate the hip by it's other axes.
The best way to find out how it works is to load SASHA in the zero pose and then use this dial.
The more the hip is rotated by the z and especially y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[POSE]
In the "EASY POSING" group of the BODY!
Do NOT confuse with the simple "rotation" dial in the hip!
This dial rotates the hip along the Z axis while trying to keep the rest of the body in relative position.
It's main purpose is to fix click-poses where the hip is tilted excessively, but can be used to build a pose too: Just remember to use this dial *first* before you rotate the hip by it's other axes.
It works great when your figure is standing and one of her feet isn't touching the ground properly!
The best way to find out how it works is to load SASHA in the zero pose and then use this dial.
The more the hip is rotated by the x and especially y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[POSE]
In the "EASY POSING" group of the BODY!
This moves the hip sideways (think "Elvis") while trying to keep the rest of the body in relative position.
It's main purpose is to fix click-poses where the hip is banked excessively, but can be used to build a pose too: Just remember to use this dial *first* before you rotate the hip by it's other axes.
The best way to find out how it works is to load SASHA in the zero pose and then use this dial.
The more the hip is rotated by the x and especially y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[SHAPE]
This morph broadens the hip's *lower* part and the upper thighs only, without affecting the waist and abdomen.
Works similar to the "Thighs Breeches" morph.
(The " II" in the name is irrelevant. It's there only for my own backwards compatibility)
[SHAPE]
A morph I once made for one of my characters. Basically it broadens the waist just above the hip's crest.
Play with it to see if it's of use for you.
[ALERT]
This is an important dial!
You'll find this "dial" at the bottom of the paramerters list of *each* body part. In fact, this dial controls nothing, it's just an alarm to show you when an injection went wrong!
Whenever you throw an injection at your figure, and that injection contains a morph or control channel which isn't present in the figure, Poser injects the data into the first channel it can find in the internal morph list.
This often overwrites other morphs and the user is clueless about what happened.
That's the purpose of this channel. It controls nothing and contains no morph data.
However it's positioned FIRST in the internal morph list, as "bait".
Now when you load such a pose with an undefined channel, Poser will put the undefined morphs/channels into the "Injection Checker" (or it's invisible brother, the "Default Channel", which are both interlinked).
Because the undefined morph injection will probably set itself to "0" or "1", you'll see this in the "Injection Checker"s value which is no longer "666".
[CONTROL]
This dials controls the "Joint Rotations Cheats" in all body parts.
You have three settings:
[SHAPE]
Adjusts the thickness of the knees by the X axis.
Works a little different than the DAZ "KneeWidth" morph, to add to variety.
[POSE]
In the "EASY POSING" group of the BODY!
This bends a leg's thigh up from it's zero position while the shin remains in vertical position.
This comes in handy in a "climb stairs" pose, or just to fix "click-poses".
[POSE]
In the "EASY POSING" group of the BODY!
This moves a leg sideways while keeping the foot level to the ground.
It's limited to a thigh movement of -38 degrees on purpose because that's about what a human could do without ruining it's joints.
If you want to check how a leg would move into an extreme split, examine the "Gymnastics Centre Split" pose.
This is also very handy to fix some "click-poses" when the legs are clenched or spread too much.
[POSE]
In the "EASY POSING" group of the BODY!
This dial twists the whole leg, thigh and shin orchestrated.
It makes the leg twist more naturally than when only the thigh or shin are rotated (as seen oh so often in "click-poses").
The feet are ignored intentionally here; However you can still adjust their twist individually.
[POSE]
In the "EASY POSING" group of the BODY!
Bring the legs into a simple sitting pose with just one dial.
[SHAPE]
Controls the thickness of the lower half of the shins, just above the ankles.
Use in conjuction with "ShinsThickness" and "Ankles Thickness".
[SHAPE]
Controls the thickness of the lower half of the thighs, just above the knees.
Use in conjuction with "ThighsThickness" and "Knees Thickness".
[POSE]
In the "EASY POSING" group of the BODY!
This will move the lower torso with the legs sideways while keeping the upper torso in place.
This may be handy when SASHA is lying on her back, or to quickly fix a "standing" click-pose.
The more the hip is rotated by the x and especially y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[POSE]
In the "EASY POSING" group of the BODY!
This will twist the lower torso with the legs while keeping the upper torso in place.
This may be handy when SASHA is lying on her back, or to quickly fix a "standing" click-pose.
The more the hip is rotated by the x and especially y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[CONTROL]
This turns the "Movement Control" system ON or OFF.
When it's ON then you can move the BODY along it's x and z axes only, and rotate it. The "altitude" can only be set with the "hip" y translate dial.
This is very practical if you want to move SASHA about in a scene while her feet shall stay on the ground:
Just grab SASHA by the "Body Circle" with the mouse and push her around.
(See also "Allow Hip Horizontal Trans" and "Allow Hip yRotation")
[SHAPE]
This morph closes the distinctive thigh gap of the "Victoria 4" figure.
Use this morph in conjunction with "ThighInnerContour" and "Thigh Mid Contour" to model a nice inner thigh shape.
[SHAPE]
Just a navel shape.
Use in conjunction with "NavelDepth".
[POSE]
In the "EASY POSING" group of the BODY!
Contracts the areolae and makes the nipples stiff, as if just treated with an ice cube.
This dial has subdials in the Chest to control each nipple separately.
[POSE]
In the "EASY POSING" group of the BODY!
Makes the nipples stand out.
This dial has subdials in the Chest to control each nipple separately.
[POSE]
In the "EASY POSING" group of the BODY!
Twists the palm of the hand.
(NOTE: This doesn't control the hand's "xRotate" dial: it sets the alternative "rotation" dial in the hands instead!
This is to avoid "Gimbal Lock" of the wrists, and also makes the hands twist more naturally.)
(Also as: "Palms Twist" to move both palms simultaneously)
[CONTROL]
In the "EASY POSING / SASHA POSE STRENGTH" group of the BODY!
This dial (and the subdials for arms, fingers, legs and torso) present a very easy way to *modify* the strength of a body pose, or even *invert* it to the contrary!
If set to zero it will force the body back to zero pose.
It will not affect the SHAPE presets of "Bowlegs - Knock-knees", "Shoulders Slope" and "Torso Pose Fix LG" -
but only the actual pose.
Imagine you have just clicked a body pose and think that e.g. the legs are posed too extreme, or even not strong enough:
Use the "Pose Strength Legs" dial and play with it. You'll quickly get the hang of how it works.
The other partial "Pose Strength ..." dials work just the same, giving you a bloody good control over body areas' poses with just a single dial. And though it's not exactly the right dial for fine tuning, it may be very handy to fix a pose "grosso modo".
(NOTE: The "Pose Strength Arms" dial will *NOT* affect the fingers' pose for obvious reasons. If you want to control the finger's pose strength, use "Pose Strength Fingers" and "Fingers Grasp Strength" dials in the hands!)
[CONTROL]
In the "EASY POSING / SASHA POSE STRENGTH" group of the BODY!
Controls the pose strength of "Collar", "Shoulder", "ForeArm" and "Hand", less the fingers.
Continue here: "Pose Strength All".
[CONTROL]
In the "EASY POSING / SASHA POSE STRENGTH" group of the BODY!
This dial controls the "strength" of a finger pose (and you can even invert it).
It works on all fingers and the thumb by mutiplying the "rotations" by the value of this dial.
The default value for this dial is 1.000!
• set it to 2.000 to double the fingers' pose strength;
• set it to 0.000 to "immobilize" the fingers in the default pose;
• set it to negative values to invert the fingers rotations.
To get a feeling for how it works, just make SASHA clench a fist, then use this dial to see what happens.
(NOTE: This dial doesn't influence the fingers' pose in a linear way:
Instead it multiplies the rotations of the joints relative to their current strength which is more practical in most (but not all) situations.)
It's also more realistic:
Just look at your own hands, and try to pose your fingers while each single finger member must bend at exactly the same rate as the others:
This dial has subdials in the hands to control each hand separately.
• Also compare to the "Fingers Grasp Strength" dials in the hands, which work slightly different.
[CONTROL]
In the "EASY POSING / SASHA POSE STRENGTH" group of the BODY!
Controls the pose strength of "Thigh", "Shin", "Foot" and "Toes".
Continue here: "Pose Strength All".
[CONTROL]
In the "EASY POSING / SASHA POSE STRENGTH" group of the BODY!
Controls the pose strength of "Abdomen", "Chest", "Neck" and "Head", less the Hip which retains it's pose.
Continue here: "Pose Strength All".
[CONTROL]
Sets SASHA's body height calculated by age. This works from age 7 to 70.
The height values are derived from a table of average body height of European people.
If you wish to vary the height (which you should) use the "Approximate Height In Centimetres" dial instead.
For further information on how the "True Age & Height" System works: "Using the "True Age & Height" System".
[SHAPE]
Narrows the pubic triangle to a narrower V angle.
[SHAPE]
[SHAPE]
Removes the odd dent in the chest sides, immediately underneath the armpits.
[SHAPE]
Hints the ribs for a slightly skinny look.
Note that for obvious reasons there won't be "ribs" in the area of the breasts!
[POSE]
In the "EASY POSING" group of the BODY and the Head!
Moves the neck and head front or back while keeping the head level.
[POSE]
In the "EASY POSING" group of the BODY and the Head!
Moves the neck and head sideways while keeping the head level.
[SHAPE]
Reduces the outward curving of the shin bone (tibia).
[SHAPE]
Controls the amount of "slope" of the shoulders, to reduce the notorious "quarterback" appearance.
This is not a morph; it lowers the "Collars" and "Shoulders" orchestrated so that the arm pose is not affected.
However you'll notice a difference in the "T-Pose" because this setting is maintained over the whole arch of the arm movement.
[POSE]
In the "EASY POSING" group of the BODY and the Chest!
This is the original DAZ dial, but now marked as a pose.
In the past I saw some figure creators using this dial as a shape dial, which it isn't.
SASHA has the "Shoulders Slope" dial for this purpose.
[SHAPE]
By default V4's hands are a bit "knobby" which isn't always desirable.
This morph smoothes the palm, the knuckles and to some extent the fingers to get a smoother look.
[SHAPE]
A morph I once made for one of my characters. Basically it reduces the overall glutes' size, yet is different to the DAZ "GlutesSize" morph.
Play with it to see if it's of use for you.
[POSE]
Nomen est omen...
[SHAPE]
Modifies the shape of the sternum to make for a more "bony" look.
Can be used in conjunction with the "Chest Centre Crease" morph.
[SHAPE]
Gives the whole body more "substance", without making it "heavy" or so like the DAZ Full Body Shapes do.
For the torso it uses scaling only and doesn't affect any morphed shapes.
In the limbs it increases the arms size and the thighs and shins thickness.
[SHAPE]
A morph to shape the inner middle part of the thighs.
[SHAPE]
This broadens the upper, outer part of the thighs, in the area of the hip joint to get that typical "breeches" look of the hip.
Works similar to the "Hip Trapeze II" morph.
[SHAPE]
A simple throat morph.
[SHAPE]
A thumb shape you see on some people; it's a relatively short thumbnail.
This morph simulates this, without changing the length of the thumb.
The "PH" in the name means nothing; it's just there for my own compatibility purpose.
[SHAPE]
Sets the length of the thumbs.
This is the complementary to the "Fingers Length" dial.
[SHAPE]
Sets the length of the big toes.
In conjunction with the "Toes Square" and the DAZ "ToesPointed" morphs you can now set four of the five major feet shapes: Egyptian, Roman, Greek, and Germanic.
(google for "feet toes shapes" to learn more)
[CONTROL]
This setting is of importance when SASHA is wearing shoes:
It limits the "bend" and "twist" ability of the toes relative to this setting.
• If it is 1.000 the toes are fully bendable.
• If it is 0.000 the toes won't move at all, whatever you try.
(There are subdials in each foot: These work only for the selected foot.)
More information about this and other feet controls here:
"The Feet Controls".
[SHAPE][CONTROL]
This straightens the normally moderately *bent* shape of the three middle small toes.
You can use it as a shape morph, however it is also applied automatically per foot when you bend the toes of that foot upwards like in a "sitting on your heels"pose.
I know it's only a tiny detail. But sometimes even details matter.
[POSE][CONTROL]
Go figure: It spreads the toes...
This is a "Pose" as well as a "Control" dial on purpose:
Imagine yourself climbing a steep hill, barefoot, with your toes gripping the ground. What happens?
Yes. In order to get more "grip", your toes are spread.
That's what this dial is for.
If you only want to adjust the toes' general width, use the "Scaling" dials in the BODY's "Scaling" Group imstead.
(There are subdials of the "Toes Spread" dial in each foot: These work only for the selected foot.)
[SHAPE]
Controls the outline shape of all toes, from very pointy to square outline.
In conjunction with the "Toes Big Short" and the DAZ "ToesPointed" morphs you can now set four of the five major feet shapes: Egyptian, Roman, Greek, and Germanic.
(google for "feet toes shapes" to learn more)
[POSE]
In the "EASY POSING" group of the BODY!
This is basically still the DAZ "TorsoBend" dial, but with improved parameters for the bending of the abdomen and chest.
It also has a bigger bending range than the DAZ dial had.
With this dial in conjunction with the "Waist Bend I" dial SASHA can fold like a pocket knife.
Technical information:
While this is still the original DAZ control *by name* (to maintain rudimentary compatibility), it's data gets completely replaced once you inject SASHA.
[SHAPE]
This morph adds more "volume" to the front part of SASHA's torso, without influencing any other shapes.
It just "inflates" the chest, abdomen and hip to make them more "non-flat".
Try it yourself to see what it does.
[CONTROL]
"Victoria 4" in it's default pose looks like she has to balance and to compensate for a pair of boobs that weigh about 200 kilograms.
This is often worsened by many commercial click-poses who even exaggerate this "torso-bent-back" to the point where I become worried that V4 might topple over backwards.
But even with "normal" poses it is sometimes not appropriate that her torso is bent back so much:
For a young girl with no breasts yet, or for a boy/man (YES! You can even use SASHA for this!), it simply looks ridiculous.
This dial presets the abdomen and chest bending to get a straightened torso while keeping the neck and collars in their relative position.
Setting it to 1.000 should suffice in most cases, however you can crank it up to 2.000 for those extreme poses.
[POSE]
In the "EASY POSING" group of the BODY!
This is basically still the DAZ "TorsoSide-Side" dial, but with improved parameters for the bending of the abdomen and chest.
It also has a slightly bigger bending range than the DAZ dial had.
Technical information:
While this is still the original DAZ control *by name* (to maintain rudimentary compatibility), it's data gets completely replaced once you inject SASHA.
[POSE]
In the "EASY POSING" group of the BODY!
This is basically still the DAZ "TorsoTwist" dial, but with a few tiny details improved.
Technical information:
While this is still the original DAZ control *by name* (to maintain rudimentary compatibility), it's data gets completely replaced once you inject SASHA.
[CONTROL]
This is a display-only dial; you can't change it.
It displays the true height of your figure (in the upper, absolute value after computing the scaling of head, torso and legs/feet. Accuracy is +/- 1cm on the metre.
This dial is closely related zo, and should be used in conjunction with, the "True Height In Cm" or the "Preset Height By Age" dials!
For further information on how the Height System works: "Using the "True Age & Height" System".
[SHAPE]
This morph won't work well with all possible body shapes.
However: if you look at V4 in it's default body shape, you'll notice an area just below the sternum which is strangely "defined". In fact there's a strange dent there which looks out of place when your girl isn't exactly starving...
This morph changes the shape of that area.
It works well with some body shapes, while it's not so good with others. You decide whether you use it or not.
[CONTROL]
You can preset the bending of the feet and toes, forcing them to default to the preset pose to fit any shoes.
These settings will remain constant through all your poses.
More information about this and other feet controls here:
"The Feet Controls".
[POSE]
In the "EASY POSING" group of the BODY!
This is similar to the DAZ "WaistBend" dial, but with largely improved parameters for the bending of hip, abdomen and chest.
It also has a much bigger bending range than the DAZ dial had.
Remember: The more the hip is rotated by the z and especially the y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
See also: "Waist Bend II".
Technical information:
While this is still the original DAZ control *by name* (to maintain rudimentary compatibility), it's data gets completely replaced once you inject SASHA.
[POSE]
This is a complementary to SASHA's "Waist Bend I" dial.
But while the "Waist Bend I" dial bends the *upper* part of the body, this dial bends the *lower* part instead, included the hip and abdomen.
I'm sure you'll find out what this can be used for...
Remember: The more the hip is rotated by the z and especially the y axis, the more unpredictable this dial performs.
(Read more about gimbal lock here: "The Movement Control"
[CONTROL]
When SASHA's "Collar Control" is ON, you won't be able to pose the "collars" individually because they are controlled by the movement of the "shoulders", by default.
If you want to adjust the "collars" pose more than what the "Collar Control" sets automatically, you must set this dial to ON (= 1.000).
When the "Collar control" is OFF, this dial won't have any effect; the collars are posable anytime, regardless of the setting of this dial.
Read more about the SASHA "Collar Control".
[Back To Body Morphs first entry]
[Move on to Chest Morphs]
[POSE]
These are subdials controlled by the master dial in the BODY, but they also allow you to set the chill to each nipple individually.
[POSE]
These are subdials controlled by the master dial in the BODY, but they also allow you to set the stiffness of each nipple individually.
[POSE]
This is a duplicate of the dial in the BODY
Both dials are synchronised so it won't matter which one you use. It's just here for convenience.
[POSE]
These are duplicates of the Bend, Side-Side and Twist dials in the BODY.
The dials are synchronised so it won't matter which one you use. They are just here for convenience.
[Back To Chest Morphs first entry]
[Move on to Head Morphs]
[SHAPE]
Often the skull pokes through the "skullcap" of the hair.
This morph moves the back of the head in until it disappears under the skullcap.
(can also be used as a general shape morph in case you want to build a "Sinead O'Connor" character.
[SHAPE]
This morph is intended to be used in conjuntion with the "Eyebrows Height Large" morph.
It allows you to fix the vertical "stretching" of the "hairy" part of the eyebrow:
If the one dial is spun to positive values, set the other one to negative, and vise-versa.
[SHAPE]
For fine-tuning the brow.
[SHAPE]
For fine-tuning the brow.
[SHAPE]
Another one of "Karina's Funnies".
I made this morph for a specific character, and maybe it makes no sense to you at all.
So use it or not.
[EXPRESSION]
This morph works best in conjunction with the DAZ "CheeksBallonPucker" morph.
Or, with negative settings and in conjunction with the DAZ "LipsPucker" and "LipsPartCentre" morph, it is great to produce a "drinking from a straw" expression.
[SHAPE]
Controls the vertical length of the chin, from the chin crease downward.
[SHAPE]
Controls the width of the lower chin, from a line at about the hight of the lower lip downwards.
[SHAPE]
Controls the protrusion of the lower chin, from a line at about the hight of the lower lip downwards.
One of my more useful morphs, because it can add a big deal to creating unique faces.
[SHAPE]
Adds more "volume" to the ears at their rims, so the ears won't look so paper-thin any longer.
[EXPRESSION]
I duplicated the "Shape" morph "EarsTop In Out" to become an "Expression" too.
The "Pose" and the "Expression" dials work independently of each other.
The main purpose of this "Expression" morph is to move the upper ear outward, e.g. when hair is tucked behind the ear.
[EXPRESSION]
Just a tiny detail. It twists the lower part of her earlobes if SASHA is wearing large earrings, gypsy-style.
[SHAPE]
Just another of my odd "for character" morphs. It makes a nearly round ear shape.
[SHAPE][EXPRESSION]
There's a shape dial controlling both ears in the SHAPE group, for character creation.
Then there are two dials in the "EXPRESSIONS / SPECIAL SASHA CONTROL" group which control each ear separately.
All dials use the same morph, but the dials work independently of each each other.
So use the SHAPE dial for the character shape, and the EXPRESSIONS dials for posing purposes (e.g. wearing a head band).
[EXPRESSION]
Imagine your character is wearing a hat drawn down firmly. It will fold the upper ears outward and down.
That's what this morph does.
[EXPRESSION]
This is your most useful set of dials when it comes to expressions!
As you probably already have noticed, many of the "click" expressions do look exaggerated or even downright ugly.
This set of dials will control the overall strength of *every* facial expression dial from the DAZ "Morphs++" pack and all additional expression dials that come with SASHA.
To my knowledge SASHA is the first 3D figure being able to control her expression strength in this way.
Now you can use the "All" dial to modify (that is: strengthen or reduce) the expression's strength, or use the "Lower"/"Upper" dials to control the expression partially.
With these three dials, your possibilities of creating a nice expression have become nearly endless!
HINT:
You can even set the dials to negative values, which will invert the expression! Whether this is of practical use is up to you to find out.
(see also the "Temper Calm - Vivid" dial)
[SHAPE]
Just a tiny detail. Sets the height of the most outer eye corners.
[EXPRESSION]
Just a tiny detail. Adds three wrinkles to the outer eye corner. This can be used for a laughing face, or in conjunction with the DAZ "EyesSquint" morph.
[SHAPE]
Just a tiny detail. Adds a wrinkle to the outer eye corner. Can be useful with a heavy brow or a heavy upper eyelid.
[SHAPE]
This morph is intended to be used in conjuntion with the "Brow Height" morph.
It will adjust the general height of the eyebrows, but it comes with a caveat:
In order to avoid sharp mesh deformations it may result in a stretching/compression of the region where the eyebrow hairs are.
This is when you should use the "Brow Height" morph.
If the one dial is spun to positive values, set the other one to negative, and vise-versa.
[SHAPE]
This gives the lower eyelids a more "puffy" look.
It only affects an area of a few millimetres, about where the eyelashes' roots are.
[SHAPE]
This is mainly a FIX morph, not a shape per se.
With some face shapes and eyeballs positions you may encounter problems of the upper eyelids no longer covering the eyeballs, especially when the eyes are closed.
Try this morph to fix it.
[SHAPE]
Another "special" morph I made for one of my characters.
Can be of use to create an "Asiatic" eye shape, maybe with a bit of tweaking.
[SHAPE]
Smoothes the crease of the upper eyelids vs. the brow.
[SHAPE]
This is a FIX morph.
Sometimes the eyeballs are so oddly positioned that you can't get them to fit to the face whatever you try.
This morph will move the whole area around the eyeballs sideways, as a last resort. Use carefully because it may cause distortions with expressions!
[SHAPE]
Just an alternative to the DAZ "EyesBaggy" morph.
Mix & match these as you like.
[SHAPE]
This set of dials in the "SHAPE/Eyes/Eyeballs Position Fix" group will become your best friends when it comes to eyeballs being thrown out of their orbits by wicked character injections or bad facial expressions.
[SHAPE]
This will make the eyes "rounder" (or narrower if set to negative values).
Best to try it out yourself to see what it does.
[SHAPE]
This pulls out the centre part of the face to make for a "mouse-like" face.
You can also dial this morph to negative values which looks interesting too.
The focus of movement is the nose tip, and it extends to the cheeks, upper jaw and the upper part of the lower jaw.
The eyes are *not* affected.
As in all SASHA's "Full Head & Face" morphs the upper and lower jaw (including the teeth!) will follow the morph. So you usually won't need to reposition them separately.
Technical information:
The other head actors (eyeballs, upper/lower jaw, tongue) who are affected by the shape change aren't *morphed* (which would give funny results). Instead they are either scaled or their centres are moved to fit to the new shape.
[SHAPE]
This pulls out the lower part of the face to make it slope.
You can also dial this morph to negative values which looks interesting too.
The focus of movement is the chin tip while the upper part of the forehead (at about the hairline) remains stationary.
(See also: "Lower Face Depth")
As in all SASHA's "Full Head & Face" morphs the upper and lower jaw (including the teeth!) *and the eyeballs* will follow the morph. So you usually won't need to reposition any of those separately.
Technical information:
The other head actors (eyeballs, upper/lower jaw, tongue) who are affected by the shape change aren't *morphed* (which would give funny results). Instead they are either scaled or their centres are moved to fit to the new shape.
[SHAPE]
This flattens the sides of the head if you don't want that "ball" look, but a more *slim* head.
The focus of this morph is in the area of the ears.
[CONTROL]
This is a morph I made especially for the new feature of the Poser Morph Brush, "Tighten Fit".
With this morph brush function you can easily adapt a hair's skull cap to the head in a minute...
... If the ears weren't in the way!
Because of the ears the Morph Brush will be confused, resulting in vertices spread all over the place instead of where they belong.
The solution is to "have no ears".
This morph does just that:
It just morphs the ears away (give and take depending on ear morphs, but still good enough).
Now you can use the morph brush to "tighten" the skull cap until it fits the head, and the ears won't mess it up.
Just remember to "unhide" the ears after you've finished morphing.
[CONTROL]
Now you want to morph the face in the tiny area around the eyes.
Just a tad of smoothing to the eyelids, really!
So you switch to Poser's Morph Brush and morph away?
But to your amazement the first thing the morph brush picks is the eyelashes. Instead of smoothing the eyelids, you "smooth" the eyelashes which makes them shrink until they nearly disappear...
So we need to send the eyelashes to Andromeda, or even further out of the way.
This dial does just this:
It morphs the eyelashes up and away by an absolutely ridiculous amount so that none of your morphs can ever affect them.
[CONTROL]
A new feature of the Morph Brush which many aren't even aware of when morphing the face and head is that since Poser 8 the Morph Brush works across body parts.
Most of the time this feature is the best addition since the invention of sliced bread; sometimes however you inadvertently morph the eyeballs or the jaws and tongue even if you don't want to.
So the best idea is to move them out of the way. *Way* out of the way.
These dials do just this:
They morph the eyes / jaws & tongue up and away by an absolutely ridiculous amount so that none of your morphs can ever affect them.
(And because it's a morph, and not just using the yTranslate dials, it even works on actors which were "locked" by my "Lock/Unlock Prop" and Lock/Unlock Figure" scripts in "Karina's Toolbox")
[SHAPE]
By default V4 has rather thick cheeks which gets very noticable if she opens her mouth wide:
Her inner mouth is really small compared to the head shape; use your camera's "hither" setting for a cross-section look of the cheeks and you'll see what I mean.
This morph enlargens the inner mouth cavern, particularly sideways.
(You might also wish to adjust the jaws' "Scales" dials to match the jaws and teeth to the now larger inner mouth)
[SHAPE]
Just a tiny detail:
It sets the height of the inner corners of the eyes, in the lacrimals area.
[SHAPE]
Intended for a character with that particular ophtalmologic anomaly, it offsets the left eye sideways (in most cases it shoud be inwards; the contrary is rather rare)
On which eye you use is up to you.
(also see the "Eyes Cross Eyed" dial which works similar but is intended as a pose/expression.
"I know what you're thinking, and you're right": This is detail madness brought to the extreme...
But I need it for one of my permanent characters, so it's here to stay.
[SHAPE]
This morph sets the "y-axis" height of the lower lip: less Botox...
It can also be used as a complementary to the DAZ "LipBottomThickness" morph.
[SHAPE]
This morph sets the "y-axis" height of the upper lip: less Botox...
It can also be used as a complementary to the DAZ "LipTopThickness" morph.
[EXPRESSION]
What the name says.
Though there's a dial to control both lips simultaneously, you'll often get better results if you adjust the upper/lower lip individually.
[SHAPE]
For special eye shapes apart from the usual "all is rounded" shape.
Great for just that distinctive eye shape apart of the usual "same-same".
[EXPRESSION]
It pushes the lower eyelid up.
Can be useful to increase a "laughing/happy" expression in the eyes.
[SHAPE]
This pulls out the nose tip and upper/lower jaws. The nose ridge and cheeks slope accordingly.
Can be used for "ethnic" face shapes too.
You can also dial this morph to negative values which looks interesting too.
The area affected is just the lower face, while the eyes remain stationary.
(See also: "Face Slope")
As in all SASHA's "Full Head & Face" morphs the upper and lower jaw (including the teeth!) will follow the morph. So you usually won't need to reposition any of those separately.
Technical information:
The other head actors (eyeballs, upper/lower jaw, tongue) who are affected by the shape change aren't *morphed* (which would give funny results). Instead they are either scaled or their centres are moved to fit to the new shape.
[SHAPE]
This dial sets the width of the lower face, mostly affecting the cheeks and on a lesser extent the jaw corners and mouth/nose.
The chin is almost not affected at all; There are a couple of complementary chin morphs in the "Lower Face" group to adjust the chin if you wish.
The main reason for this morph is because I couldn't find anything like it. I needed it, so I made it.
Happy experimenting!
[SHAPE]
Great to simulate an overbite/underbite.
You should use the "Chin Length" and "Chin Prominent" morphs for fine tuning the chin shape.
[EXPRESSION]
A morph I made specifically for one of my permanent characters.
Used with consideration it still can be useful with other characters.
[EXPRESSION]
A morph I made specifically for one of my permanent characters.
Used with consideration it still can be useful with other characters.
[EXPRESSION]
A morph I made specifically for one of my permanent characters.
Used with consideration it still can be useful with other characters.
[EXPRESSION]
Blowing out a candle can be a hard job...
May need adjustments depending on the candle size. This is just a raw approximation...
[SHAPE]
Hard to explain... sets the "depth" of the mouth corners...
Have a look at it yourself to see what it does!
[SHAPE]
What I call a "general appearance" morph:
Some character injections have their mouth corners down so they always have the general appearance as if they just had a visit from the tax inspectors (IRS)...
This morph raises the mouth corners to permanently give your character a more bright appearance.
(Doesn't work perfectly on all characters though)
[SHAPE]
Just another tiny detail:
It adds a (very very small) dimple to the outer mouth corners.
[SHAPE]
Contrary to the DAZ "NoseHeight" morph which only affects the nose tip and nostrils, this morph shortens the whole nose.
[SHAPE]
This tilts the larger nose tip, septum, and nostrils up (or down when negative values are set).
An interesting way to radically change the appearance of the nose.
In conjunction with the other nose morphs it's also a means to create "ethnic" faces.
You should try it.
[SHAPE]
Anyone still remembers the actor "Carl Malden", of "Streets of San Francisco" fame?
"Lt. Mike Stone"... anyone?
Well, this is his nose tip...
[EXPRESSION]
Say "Aargh!"
Really hard to describe. It pulls the mouth corner sideways and inwards.
Best look for yourself what it does...
(These morphs have no master dial to set both mouth corners simultaneously because most of the time this "expression" is not symmetrical in real life)
[]
[EXPRESSION]
An attempt at simulating "eyes filled with tears".
(Still room for improvements though. I'm open to your suggestions as long as it doesn't shoot render time through the ceiling...)
Remember that you need to have adequate lights if you want this morph to show in the render: with light from the wrong direction there won't be any reflections.
Expert Knowledge:
Morph-wise this extends the V4 "tear" group of vertices to cover almost the whole of her lower eyeball and creates irregularities as well, to help with the reflections.
Texture-wise this needs the special "SASHA" texture nodes for the "tear" group, or a similar reflective texture.
Otherwise this feature won't show up in your render.
[CONTROL]
People have different strengths of expressing their emotions; some laugh out loud or pull a terrible grimace when in anger, while others are rather moderate.
This dial lets you preset a general "Emotion Strength" which befits your character.
By consequence, all "click-expressions" that you load, or expressions that you dial yourself, will automatically be moderated according to the setting of this dial:
E.g., set the dial to 0.500 and all expressions will be applied only at half strength.
This can also be handy when adding expressions to a heavyly morphed face when almost *all* "click-expressions" do look awful: just reduce the value of this dial and see the magic.
Technical Information:
This is nothing else than a master dial controlling the "Expression Strength Lower" and "Expression Strength Upper" dials, except that it won't be reset by the SASHA "Zero Face" pose.
It remains permanent for the character.
[SHAPE]
This increases/decreases the lateral size of the temples.
Greek or Roman temples are not affected.
[CONTROL][SHAPE]
This sets the zTranslation of the tongue base and moves the whole tongue back/front.
So if you have a character where the tongue won't fit, don't fiddle around with "TongueLength" etc.
Use this dial instead, and you're set most of the time.
[SHAPE]
These dials are strictly SHAPE dials only.
I separated these from the DAZ expressions "TongueLength"/"TongueThickness"/"TongueWidth" morphs so that you can set a general tongue shape without them getting overwritten by "click-expressions" which include the tongue.
The original DAZ morphs were "demoted" to "POSE only" dials because that's how they are used almost exclusively by "click-expressions".
You'll find those in the "Expressions" group now.
[EXPRESSION]
Twists the tongue progressively along the z axis.
[SHAPE]
This sets the general height of the top of the skull, in a straight line from about the middle of the forehead backwards.
It's similar to the "Top Head Up Down" morph, yet serves a different purpose (a "high forehead" - think "Abraham Lincoln")
Of course you can combine both morphs as you need it!
[SHAPE]
This sets the height of the top of the skull, but less the forehead.
It is intended as a FIX to hide the skull under a badly fitting hair prop or figure.
It's similar to the "Top Head Height" morph, yet serves a different purpose
Of course you can combine both morphs as you need it!
[SHAPE]
This morph sets the width of the top of the skull, in a straight line backwards from about the height of the temples.
It is intended as a FIX to hide the skull under a badly fitting hair prop or figure.
To refine/fix the shape of the forehead you can use the the "Temples Size" dial (if the forehead becomes too narrow).
[Back To Head Morphs first entry]
[Move on to KarinaVagina Morphs]
[SHAPE]
While the KarinaVagina does automatically "conform" to all V4 morphs from the DAZ "Morphs++" pack, some adjustment may still be necessary.
This may be the case if you want ro create a certain shape. or you use hip morphs which the KV doesn't have. (in fact, copying all of the countless morphs who are out there to the KV is hopeless)
But with the translation dials, the "Bend In Out" and these adjustment morphs you should be able to fit the KV to nearly any hip shape.
The morphs are numerated, running from "Front Tip" to "Back Tip", and they do overlap each other.
[SHAPE]
Creates a simple anus hole with a few morphs.
[SHAPE]
A predefined shape for the KV.
[SHAPE]
Another "Fit" morph to ajust the KV to various crotch shapes.
Use it in conjunction with the "In-Out and Side-Side" adjustment morphs.
[SHAPE]
A small detail. It defines the "sharpness" of the clit hood's vertical ridge.
[SHAPE]
Pulls the lower half of the clit hood down and a little out. A setting of 2.000 to 3.000 should do in most cases.
[SHAPE]
Flattens the front of the clit hood and adds a few wrinkles.
If you don't want the wrinkles, try the "CH Upper Define" morph instead.
[SHAPE]
These add some horizontal (side-side) irregularities to the clit hood. H1 works different than H2, so mix and match these as you like.
[SHAPE]
These add some vertical (in-out) irregularities to the clit hood. V1 works different than V2, so mix and match these as you like.
[SHAPE]
Sets the tip of the clit hood in or out.
[SHAPE]
This kind of "inflates" the clit hood tip, like it's swollen...
[SHAPE]
A tiny detail. It increases the width of the uppermost clit hood where it merges with the hip mesh.
This makes for a smoother transition.
[SHAPE]
Smoothes (or "sharpens") the clit hood ridge.
Works similar to the "CH Flat" morph, less the wrinkles.
[SHAPE]
Controls the overall width of the clit hood.
[SHAPE]
This elongates the vaginal crease to the front and upwards by extending the majorae sculpt.
However, since morphs don't work sequentially but "all vertices or none" instead, this is a bit of a problem and that's why I made three different morphs, each using a different approach.
The other morphs are the "Crease Length Front" and the "Crease Longer Front".
Mix and match these to your liking to get the desired result.
[SHAPE]
This sets the front length of the vaginal crease by moving the vertices relative to the hip surface.
However, since morphs move the vertices strictly linear, this is a bit of a problem and that's why I made three different morphs, each using a different approach.
The other morphs are the "Crease Extend Front" and the "Crease Longer Front".
Mix and match these to your liking to get the desired result.
[SHAPE]
This sets the back length of the vaginal crease by moving the vertices front or back.
[SHAPE]
This elongates the vaginal crease to the front and upwards by extending the majorae sculpt.
However, since morphs don't work sequentially but "all vertices or none" instead, this is a bit of a problem and that's why I made three different morphs, each using a different approach.
The other morphs are the "Crease Extend Front" and the "Crease Length Front".
Mix and match these to your liking to get the desired result.
[SHAPE]
This sets the overall width of the upper part of the vaginal crease and the clit hood, starting at the the clit hood tip.
Avoid extreme dial values.
[SHAPE]
This sets the overall width of the vaginal crease as well as the vagina parts.
[SHAPE]
In it's basic shape the KV needs the crease in the hip to be slightly spread to make room for the inner anatomy.
If you don't want to use the KV and hide it, the cleft becomes visible. This morph closes it.
(You must hide the KV manually if you don't want to use it. Best advise: Set it's scale to *zero*!
See also: "Majorae Closed".
[SHAPE]
I haven't the slightest idea what this morph does - it just popped in and I cherryshed it...
[SHAPE]
From thin to thick:
This controls the "vertical volume" of the minorae, giving them more substance.
[SHAPE]
These add some horizontal (side-side) irregularities to the minorae. H1 works different than H2, so mix and match these as you like.
[SHAPE]
These add some vertical (in-out) irregularities to the minorae. V1 works different than V2, so mix and match these as you like.
[SHAPE]
This sets the length of the back third of the minorae.
It overlaps with "Length Front" and "M Length Middle" and it should be used in conjunction with these.
[SHAPE]
This sets the length of the front third of the minorae.
It overlaps with "M Length Back" and "M Length Middle" and it should be used in conjunction with these.
[SHAPE]
This sets the length of the middle third of the minorae.
It overlaps with "M Length Back" and "M Length Front" and it should be used in conjunction with these.
[SHAPE]
Shortens the labiae minorae from front to back, all in one go.
[SHAPE]
Similar to the "For Without KV" morph, but this one is meant to be used with the KV visible, and it influences the KV shape too.
[SHAPE]
This morph sets the *vertical* length of the labiae majorae.
Can be used in conjunction with the "Majorae Thick" morph.
[SHAPE]
A morph I made for one of my characters.
Try it it's useful to you, otherwise ignore.
[SHAPE]
This morph sets the *horizonral* width of the labiae majorae and adds a bit of *vertical* length too.
Can be used in conjunction with the "Majorae Length" morph.
[SHAPE]
A morph I made for one of my characters.
However it's a pretty good morph to create a pronounced mons veneris, so you might give it a try.
Otherwise ignore.
[CONTROL]
This dial translates the whole KV actor along the z axis to fit it to unusual hip shapes.
Use with care because weight maps and morphs in the hip can't follow translations of the KV!
[CONTROL]
This dial translates the whole KV actor along the y axis to fit it to unusual hip shapes.
Use with care because weight maps and morphs can't follow translations!
[CONTROL]
This dial translates the whole KV actor along the x axis to fit it to unusual hip shapes.
Use with care because weight maps and morphs in the hip can't follow translations of the KV!
[SHAPE]
This morph creates the vaginal crease in the hip to display the KV.
With this dial set to zero the mesh will be the V4 standard.
NOTE:
A morph can't control weight maps.
Thus, if you use the standard V4 hip shape without the vaginal crease, you might notice some vertices going "out of whack".
This is inavoidable because the weight maps were created on the hip *with* the Vagina Base morph; Without it the weight maps pull the vertices in a wrong direction. But it's minimal.
[SHAPE]
Let's face it:
In 99.5 % of our renders with an opened vagina there's something sticking in it, so the interior shape is irrelevant for the render.
Just in case to want to show a spread vagina in all it's length: Use this morph to increase the internal depth.
[Back To KarinaVagina Morphs first entry]
[Move on to HAND Morphs]
[CONTROL]
This dial controls how strong the fingers bend. It's purpose is to allow quick fixes to a hand pose.
Other than the "Pose Strength Fingers" dial it controls only the second and third member of each finger.
(this dial has no master dial in the BODY actor)
[POSE]
A fast and easy way if you need a totally flat hand.
First *zero* the hand, then set this dial to 1.000 - done!
HINT: If the surface isn't flat but slightly rounded you can use the "Fingers Grasp" dial to modify the pose.
[CONTROL]
This is a local subdial of the "Pose Strength Fingers" dial in the BODY, and it controls only one hand.
Other than the "Fingers Grasp Strength" dial it controls *all* members of each finger.
[Back To Hand Morphs first entry]
[Move on to FEET & TOE Controls]
[CONTROL][POSE]
This dial is mainly for working with click-poses.
Imagine SASHA is wearing high heels and you want to try some click-poses. Unfortunately they were all made for bare foot, which means that the foot is out of whack each time.
With this dial you can preset the foot's bend so that the foot always ends up in the correct position.
This works the other way round as well, if SASHA is barefoot and you use poses for high heels. And it also works with the "Feet Presets".
(This is a subdial of the Master dial in the BODY, but it only works for the selected foot)
[CONTROL][POSE]
V4's feet are not as articulated as a real foot: it's one piece from ankle to the toes root.
This morph simulates the missing joints by additionally bending the forefoot the further down you bend the foot, which results in a much more natural look.
This isn't just a morph, but it also uses the new Poser function of "Animatable Origins" which is necessary to adjust the toes centre of rotation accordingly.
The downside of this is that you can't just copy the morph into shoes.
So use this dial to switch the "Foot Bend Tweak" OFF when SASHA is wearing shoes.
(This is a subdial of the Master dial in the BODY, but it only works for the selected foot)
[CONTROL][POSE]
Presets the feet's bend to match the shoe model.
It needs a moment to understand how this works. However, once you've got the knack it will help you a bloody lot in posing the feet.
The general idea is to permanently set the feet and toes to a pose which matches the shoes.
No matter what pose you injected:
Just zero the feet with the Library pose, and no matter how badly your feet were bent by the injection pose, they will return to the preset pose: the feet and toes will keep their position needed to fit the shoes!
I never saw this anywhere before, so this might be another "SASHA Special".
Read the full description of how to use the feet presets here: "Setting and using Feet Presets"
[CONTROL][POSE]
Presets the feet's sideways bend to match the shoe model.
It needs a moment to understand how this works. However, once you've got the knack it will help you a bloody lot in posing the feet.
The general idea is to permanently set the feet and toes to a pose which matches the shoes.
No matter what pose you injected:
Just zero the feet with the Library pose, and no matter how badly your feet were bent by the injection pose, they will return to the preset pose: the feet and toes will keep their position needed to fit the shoes!
Read the full description of how to use the feet presets here: "Setting and using Feet Presets"
[POSE][SHAPE]
Makes the foot sole completely flat.
Imagine SASHA standing on a glass floor: Her well-defined foot soles would either "sink" into the glass, or hover above it. Both looks funny.
With this morph you can avoid this.
Important:
This is a Pose as well as a Shape morph!
You can use the Master dial in the BODY to preset a less defined *shape* of the feet soles.
This subdial in each foot only works for the selected foot.
[POSE]
This is the known DAZ morph to make for a slim foot which eventually fits better into shoes.
There's still the Master dial in the BODY to set it for both feet simultaneously; this "per foot" morph allows you to set it per selected foot.
(Think of just one shoe on!)
I only mention this morph here because some people might have forgotten about this useful morph.
[CONTROL][POSE]
This setting is of importance when SASHA is wearing shoes:
It limits the "bend" and "twist" ability of the toes relative to this setting.
• If it is 1.000 the toes are fully bendable.
• If it is 0.000 the toes won't move at all, whatever you try.
There's also a Master dial in the BODY to preset the toes's mobility for both feet simultaneously.
More information about this and other feet controls here:
"The Feet Controls".
[CONTROL][POSE]
Presets the toes' bend to match the shoe model.
It needs a moment to understand how this works. However, once you've got the knack it will help you a bloody lot in posing the feet.
The general idea is to permanently set the feet and toes to a pose which matches the shoes.
No matter what pose you injected:
Just zero the feet with the Library pose, and no matter how badly your feet were bent by the injection pose, they will return to the preset pose: the feet and toes will keep their position needed to fit the shoes!
Read the full description of how to use the feet presets here: "Setting and using Feet Presets"
NOTE: Also read about the "Toes Mobility" dial which can be very useful!
[CONTROL][POSE]
Presets the toes' twist to match the shoe model.
It needs a moment to understand how this works. However, once you've got the knack it will help you a bloody lot in posing the feet.
The general idea is to permanently set the feet and toes to a pose which matches the shoes.
No matter what pose you injected:
Just zero the feet with the Library pose, and no matter how badly your feet were bent by the injection pose, they will return to the preset pose: the feet and toes will keep their position needed to fit the shoes!
Read the full description of how to use the feet presets here: "Setting and using Feet Presets"
NOTE: Also read about the "Toes Mobility" dial which can be very useful!
[CONTROL][POSE]
As the name implies: It spreads the toes...
This is a "Pose" dial on purpose:
Imagine yourself climbing a steep hill, barefoot, with your toes gripping the ground. What happens?
Yes. In order to get more "grip", your toes are spread.
That's what this pose dial is for.
If you want to adjust the toes' general width, use the "Scaling" dials in the BODY's "Scaling" Group imstead.
(This is a subdial of the Master dial in the BODY, but it only works for the selected foot)
[Back To Feet & Toes Controls first entry]
[Move on to OTHER Controls]
[CONTROL]
Poser's "Drop To Floor" doesn't always work as expected, and the figure lands partly above or below the ground level, especially when the figure uses scaling, or morphed props/shoe figures are attached.
Use this dial to set an "offset" to the Poser function; it will adjust the hip's y-Translation so your figure always lands at the correct height.
Another way of using it:
Think of a scene with two ground levels: A stage, and the lounge floor one metre below it.
With the "Drop To Floor Adjust" you can force the figures on the stage to land on the stage floor, while the public lands on the lounge floor below.
Quite convenient.
[CONTROL][POSE]
You'll find this dial in both eyes; both dials are synchronised (meaning: set one, both are set).
The purpose of this dial is for expressions only, contrary to the "[L][R] Eye Cross Eyed" controls in the head which are meant to simulate an ophtalmologic anomaly, which is permanent.
This dial however is reset by "Zero Eyes" and "Zero Face" injections.
However, the dial reacts a little tricky:
Because both eyes are synchronised for easier posing, and the "Eyes Cross Eyed" dials are too, you'll get some strange results when you turn this dial:
• At first the eyeballs react as expected. If this is the last eye movement dial you use before hitting the Make Art render button then there's no problem.
• However, if you move the eyes side-side *after* you've set this dial, the eyeballs will snap out of whack and the "cross-eyedness" will be halved in each eyeball.
• The strange thing is that from now on, both eyeballs obey these "halved" preset when turning the eyes side-side.
• More strange even: When you set the "Eyes Cross Eyed" dial back to zero, it won't reset the eyeballs to parallel position. Instead, the previous position is reversed!
The solution in this case is the "Zero Eyes" pose from the "Karina's Tool Box" to zero the eyes again, or to do it manually.
NOTE:
I hope I can fix this in a future "Service Release". Until then, please live with this inconvenience.
Thank you.
[ALERT]
[CONTROL]
Since SASHA-16, the "The Looks" helper props for posing the eyes come attached to the figure already.
This dial (found in both eyes and synchronised) toggles the props ON or OFF.
Contrary to the previous version this dial not only makes them invisible (which then was the case); they are scaled to *zero" and disappear completely in the eyeballs.
This was changed because in the previous versions the "Drop To Floor" Poser command wouldn't work correctly when the eyes looked down:
Because Poser considers every prop attached to the figure (example: prop shoes!) as part of the figure, it stops the "Drop To Floor" at the lowermost point of that prop - even if were the Eye Ray props...
So remember to only turn them ON for posing the eyes, and then immediately turn them OFF again!
Otherwise they could still interfere with the "Drop To Floor".
NOTE:
As already in the previous versions, "The Looks" props are *never* visible in your render, whether On of Off!
[Back To Other Controls first entry]
[The Doors]
This is the end, beautiful friend
This is the end, my only friend, the end
Of DAZ's elaborate plans, the end
Of everything that costs, the end
No add-on or surprise, the end
I'll never need that ugly blob, again
[RUBBISH]
(Apologies to actors Robert Duvall and Sam Bottoms...)