As with conforming hair already described above, most conforming clothing made for V4 should also fit SASHA with a few easy tweaks.
What doesn't fit SASHA probably won't fit V4 either.
Do as you're used to: load the clothing from the Library and conform to SASHA.
If your figures uses Body part scaling you must apply the *same scales* to your piece of clothing too.
NOTE:
• Some of the standard DAZ Morphs++ and the "Stephanie 4" Body Proportions (all) use scaling, so keep this in mind!
In Poser10/PP2014 this is easy:
Select the BODY of SASHA, go to the "Properties" tab of the Parameters Palette and under "When Conforming" tick the "Include Scales" box.
In Poser9/PP2012 you must set the scales manually, body part by body part.
{Maybe some good soul will write a Python script to do this?}
You'll notice that the clothing still doesn't fit exactly.
This is because SASHA has a different rig than V4.2, but you can fix that very easily:
Use the "320 S-16 Joint Centres" script from Karina's Toolbox *!on the clothing"!*.
It will copy SASHA's joint centres into your clothing.
Contrary to Poser's "Copy Joint Zones From..." Menu Command it will *NOT* copy SASHA's weight maps into the clothing, thus it will leave the original joint zones setup intact
This is important because often the original rig in the clothing works well enough.
Also remember that a weight map is quite memory-intensive and requires a lot more memory than a simple sphere rigging. This might not be a problem with a single figure in the scene but might become problematic with many figures present.
PRO TIP:
If you want to learn some neat tricks about dealing with clothes fits, pokethroughs and other nuissances, please read here: (Will be added later)
Using Poser's Menu Command "Copy Joint Zones From..." is rather unproblematic and might indeed help with items like blouses or shirts etc. - e.g. everything that covers the upper body. It can help to overcome the "bulky shoulders" problem.
It is also advised for shoes that cover the ankle too. Just try and see what works best.
However be careful with any sort of pants:
Jeans, panties - everything where the tissue passes between the legs in the crotch region.
Because the deltas of the right and left inner thigh are very close together the Poser algorithm is more than often unable to determine what's right and left, leading to really strange results in the crotch area when moving the thighs.
My suggestion is to simply leave the rigging as it is and make fixes with the Morph Brush!
You'll probably need to make fixes with the Morph Brush anyway because of the weight maps, the SASHA helper bones in the upper thigh area and some JCMs in the legs which are indispensable in order to make SASHA bend so nicely there.
Well, that's the caveat if you want some nice bends in a NUDE figure...
- A quick & dirty "shortcut" against poke-through:
Make all SASHA Body parts which are completely hidden by the clothing *invisible*! BINGO.
- A more sophisticated way against poke-through:
Let's imagine you have a 3/4 length jeans which covers the knee and ends about half way down the shins.
When the figure is kneeling it has massive poke-through in the larger knee area. For obvious reasons you can't just turn the shins invisible.
Proceed as follows:
(you must have basic understanding of the Grouping Editor and the Material Room for the following!)
Footnote *1
The "8_Invisible" material is only available if you use the original "SASHA" shader!
Else you'll have to create it and set then set it to invisible in the Material Room.
Props don't conform to a body shape but have a rigid shape and load at a defined coordinate (and of a body part of a figure if they are smart props). Thus adjustments are almost inevitable in both position and scale.
Accessories like spectacles, earrings etc. should load right into place with minimal changes, unless you've seriously changed the head shape. Simply move the prop into place.
Bracelets and wristwatches should mostly be (re-)parented to the *Forearm". When I created the weight maps for the wrists I took special care that the area of about 2 to 7 centimetres above the wrist joint remains rigid except in the most extreme poses.
Thus, anything parented to that area should need no corrections (important for wristwatches).
Torso Accessories (waist belts etc.) were a problem with V4 already and needed constant adjustment. Sorry, SASHA can't help you much here.
Prop shoes (i.e. not conforming figures) which are "Smart Propped" might need manual adjustments too because of the different joint centres of the feet. Just make sure they are always parented to the *feet*.
HINT: First pose the feet and then move the shoes into place.
Besides that SASHA offers you many options to shape the feet to better fit into shoes. You can find them either in the BODY, "SPECIAL SASHA CONTROLS", or in the feet.
Just try them out!