The first big change is that the KV is now all weight mapped, opening up new possibilities of realistic movements.
However, the real major difference between the new Mk V and all previous models is that it's no longer a separate, conforming figure (MkIV), or a prop (MkII G).
Now it's finally a part of SASHA's body!
These two changes do offer options which were impossible in all previous versions:
As already mentioned you won't need separate texture maps for the KV because it uses the body texture map of SASHA.
While generally all texture maps do work (and now also integrate the KV almost seamlessly) there are a few points to keep in mind:
If you look at the texture template map you'll notice an oval empty space with a tiny square in it: That's the inner vagina.
Take a clone brush and paint over the rectangle, preferably with the same hue as the skin immediately outside the oval area. For a more detailed explanation please look in the separate "Texturing Tricks" manual.
If you look at SASHA's original texture nodes in the Material Room (advanced) you'll notice that there are two options to make the crotch area red and/or wet-looking.
If you use the SASHA or the Daz "Morphs++" you won't have to make any big adjustments. All the morphs are followed automatically by the KV.
When using other 3rd party morphs which affect the hip, you still have the option to set the position and rotation of the KV as known from MkII and MkIV versions.
These dials are in the "KV CONTROL : SET->FIT" group of the BODY.
With the dials in the "POSITION" group you can move the KV xyz-wise and rotate it around the x-axis.
The dials in the two "ADJUST..." groups are mainly for fine-tuning, but can also be used for shaping.
These dials are in the "KV CONTROL : SET->SHAPE" group of the BODY of your SASHA figure and are sorted in 4 subgroups.
All these dials should only be used to give the KV an individual default shape. They are not meant for action!
If you need to change some of these shape dials (e.g. to better support a particular pose), use the dials in the KV itself instead! Like this you can always distinguish what was your original shape (Body actor) and what was changed temporarily (KV actor)!
Usually the morphs are self-explanatory or can be easily identified by trying. If necessary, look in the alphabetical index of morphs for more detailed explanations.
HINT: switching the viewport to "Hidden Line" can be of great help to see what's actually going on.
--> If you use Poser's Morph Brush to make your own morphs, remember that thanks to the integration of the KV as a body part you can now deform the KV and the hip mesh simultaneously!
If you want to morph the hip or the KV separately, without affecting the other, use the "groups" option of the Morph Brush!
SASHA can be subdivided like any other Poser figure.
However, since the KV already has a distinctively denser polymesh, subdivision of the KV usually isn't necessary.
Thus it is set to "Subdivide Separately From Figure", with a setting of zero. If you want the KV to be included in subdivision you can change this setting in the "Properties" tab of the KV actor.
If you've already played a bit with the KV you'll have noticed that all of the old action morphs known from the KV MkII are gone.
Instead, you can deform the KV directly by manipulating the different parts (clit hood, minorae, vagina), either with the control dials in the KV actor or in the individual parts themselves.
The advantage of the control dials in the KV actor is that you don't have to constantly switch between the parts.
This gives you much improved control and greater flexibility than the old, predefined morphs.
Due to the complexity of the KV anatomy and the rather difficult situation in the crotch area with all the bending of the thighs, it is nigh impossible to create a "one fits all" weightmapping/morphing even for the standard shape.
Dial in some additional morphs which seriously deform the hip - and all hell breaks loose, eventually...
As long as you apply morphs and posing sparingly all might be fine.
Remember, the heavier you morph the figure and the stronger you bend the thighs, the more problems will arise. This is not a fault of SASHA but a general problem in all 3D figures.
PRO TIP:
Your best friend in such cases is Poser's "Morph Brush":
Use it to adjust the mesh until you get the desired results - it's often much faster than to fiddle endlessly with morphs and posing.
If you take a look at the KV actor in the group editor, you'll notice that the KV has a lot of subgroups, each comprising only a certain area of the KV's anatomy
These groups are there for a purpose:
Use them to your advantage! When morphing the KV, if you only want to morph a defined area (left/right labia etc), set the "Group" in the Morph Tool accordingly.
Another useful tip:
Unless you want to create a permanent new morph (e.g. only a fix for a certain pose), make sure that the Morph Brush works on the standard "Custom_Morph"!
This way, you can undo all changes for the next scene or frame without even touching the base shape. Just click "Zero Morph" in the Morph Tool and all temporary changes are gone.
SASHA was made to accept the average male anatomy of "homo sapiens" on planet Earth, around the year 2020.
That means that the diameter of the "organ pipe" should never exceed 6 centimetres for an adult.
I think that's already quite gross if we think about what most of us males have down there in the music department...
If you want to impale SASHA with a monster pipe, you're on your own - good luck!
Just remember to not make the "pipe" fatter than her torso's diameter, or longer than her torso. You'ld have to deal with the poke-throughs then...
SASHA is an anatomicaly realistic figure.
If you're into something else, why not create it yourself?
The Poser "Morph Brush" is a really amazing tool - why not learn to use it instead of searching for the "3rd party" morphs that will never come? (not from me at least)
Be imaginative!